Rapid Motion Prototyping is a half-day (4 hours) masterclass for digital designers. Learn the fundamentals of motion and animation theory, and how – surprisingly – Keynote makes for an ideal motion prototyping platform. Then learn by doing, with multiple hands-on challenges.


You’ll learn and practice

Animation theory and 'the 12 principles'
Squash and stretch. Anticipation. Staging. Straight ahead and pose to pose. Follow-through and overlapping action. Slow in and slow out. Arcs. Secondary action. Timing. Exaggeration. Solid drawing. Appeal.

Motion tools
The tool landscape (code, module, timeline, clickthrough). The surprising power of Keynote. Strengths and weaknesses. Essential setup tricks. Simple Keynote clickthroughs. Drawing tools. Importing from Sketch.

Understanding builds
Builds: in, actions, out. Default builds. Accelerations and easing. Chaining actions. Complex timings.

Exercise 1
Pool table animation 🎱🎱 🎱

Understanding Magic Move
Uses of Magic Move. Limits of Magic Move. Magic Move or builds?

Other Keynote tips
Rotation anchors. Magic Move misbehaviours. Exporting animations.

Exercise 2
Android-style card lift 🤹🏼‍♂️🤹🏼‍♂️🤹🏼‍♂️

Choreography
Principles of choreography. Consistency or coherence? Timing or velocity? The dangers of overanimation. Documenting motion guidelines.

Exercise 3
Pull to refresh ♻️♻️♻️


Who should attend?

This workshop is ideal for:

  • interaction designers, UX designers, or product designers looking to build their prototyping skills and improve their products with motion.

  • developers looking to understand the nuances of motion in the interfaces they build (note however that this is not a coding course).

Attendees should bring an Apple laptop with Keynote installed. The iPad version of Keynote is not recommend, due to inconsistencies in motion options.

Attendees will receive digital copies of the full workshop deck.


Your instructor

Cennydd 2017.jpg

Cennydd Bowles is a recognised authority on digital product design, former design lead at Twitter, and author of the popular book Undercover User Experience Design. At Twitter, he helped to define cross-platform motion principles as part of the Twitter human interface guidelines. More recently, Cennydd co-hosted the Motion and Meaning podcast with animation pro Val Head.


Book now

Rapid Motion Prototyping is available as an in-house or conference workshop, for between ten and thirty participants. Now booking for February 2019 and beyond.